Supremacy 1914 – Units Guide. Supremacy 1914 features a roster of 13 different units from the three branches: Land, Air, and Naval. Each unit type offers a set of unique features with regard to speed on different territories and strengths or weaknesses in combat with other units. Supremacy 1914 is a grand strategy multi-player online game set in World War I. You will take control of one nation and try to use diplomatic.
Supremacy 1914 is a grand strategy multi-player online game set in World War I. You will take control of one nation and try to use diplomatic skill, military prowess and covert tactics in the struggle for dominance over the continent – or the whole world. Supremacy 1914 is played in single matches (or ‘game rounds’) which may take two to eight weeks to finish and pit up to 500 players against each other in real-time combat.
Diplomacy Guide
Supremacy 1914 is as much about diplomacy as it is about armed combat. Since you cannot afford to support multiple frontlines at once, you will have to entertain diplomatic relations with other players. These can be managed via the Diplomacy menu which can be accessed from the main menu.
COUNTRY INFORMATION
The Diplomacy window is divided into two parts labeled Information and Messages & Trades.
Information shows a list of all countries in your game and some useful information like the number of provinces they control, their current score, their status, your diplomatic relation and an option to get in touch through the in-game messaging system.
You can sort the list by each category to get a better overview about what is going on in your round.
The Activity status, for example, is useful to identify whether a player is active, inactive, or run by the AI/computer. If a human player stays inactive for 3 days, the AI takes over until that player returns to the game.
Changing your relation to a player can be easily done by selecting the respective relation from the drop-down menu under Your Relation.
Note: Some relations have to be confirmed by the other player in order to be activated.
DIPLOMATIC RELATIONS
In total there are 6 diplomatic relations between countries. By default, peace is the initial condition and can be changed at any time by both sides.
Note: Countries that are controlled by the AI do not actively engage in diplomatic activity (like declaring war or imposing a trade embargo). However, they respond to your actions: If you share Right of Way, it will probably also be offered to you after some time. The Elite AI differs from the regular AI in being hesitant about such changes, though. Also, it tracks your diplomatic and military activity and offers/refuses relations based on your reputation: If you have a good reputation the A.I. will grant you right of way, but if it is low it may declare war.
TRADES AND MESSAGES
In addition to the information found in the Diplomacy screen, you can select a second tab: Trades & Messages. Here you’ll see all countries with which there has been a diplomatic exchange as well as the messages and offers sent between those countries and yourself. As soon as a new message or a new offer arrives, you will receive a notification on the main screen.
As soon as a new message or a new offer arrives for you, the main menu will inform you accordingly. In contrast to the Market (see chapter 4 “Economy”), the Trade system allows you to trade directly with other human players. To trade, click “Start a new conversation” and “New Trade” to select your offer and the expected return:
-Resources lets you trade money (capped at 100,000) as well as all of the five basic resources (capped at 30,000).
-Relation lets you trade all relations except for “at war”.
-Province lets you trade any of your provinces.
-Explored map lets you trade all exploration information that is at least 5 days old.
Trading can become a crucial aspect when teaming up with players or solving diplomatic crisis. Make good use of it to further your diplomatic or military causes.
NEWSPAPER
The “Daily European” (or Newspaper) is your main hub of information about the game and what is happening in your absence. Make sure to check it regularly to keep track of building constructions, official government statements and war casualties. In addition, you will find useful statistics about the game round, a list of hotkeys and much more.
GAME INFO
The Daily European is published once per day and always shows the current date (you can check it on the top right). However, you can browse through past entries using the arrows on the top left or by just entering the respective day number manually. The top half of the newspaper also shows you the following crucial game information.
The Daily European is published once per day and always shows the current date (you can check it on the top right). However, you can browse through past entries using the arrows on the top left or by just entering the respective day number manually. The top half of the newspaper also shows you the following crucial game information.
The Index of Nations shows an overview of all players as well as the number of Victory Points they have accumulated.
The Map on the right also is updated once each day and gives you a visual overview about territorial changes and conflicts across the globe.
The Stats tab cycles through different useful statistics in real-time (e.g., the wealthiest nations, the most active explorers, the most technologically advanced nations etc.). Each day, different categories are featured.
The Game Info tab informs about the victory condition of each round (i.e., how many Victory Points are needed to win), the remaining time until day change, and any special rules that apply to the game round.
Hint: Some game information is also represented in the bottom part of the newspaper, typically as the first and last entry of each day. This includes a list of Hot Keys, information about players becoming inactive or a change of the game admin role.
The sum of 2000 relative victory points is permanently divided amongst all players. If a player becomes proportionately greater, he will get a larger share of the available basis points currently in the game. As the victory points in the daily European are calculated relatively, at the same time the number of winning points for the other players falls. (Basis points are not visible in the game and are displayed in the background of the calculation of the relative victory points).
A formula how points are calculated can be found here: http://www.supremacy1914.com/fileadmin/files/PointFormula.pdf
ARTICLES
The bottom part of the newspaper consists of articles that are of different origin: some are automatically generated by the game system, some reflect current diplomatic, military or economic incidents on the map, other are composed by actual players and used for diplomatic communication and role-playing. Among the automatically-generated messages are the following:
The bottom part of the newspaper consists of articles that are of different origin: some are automatically generated by the game system, some reflect current diplomatic, military or economic incidents on the map, other are composed by actual players and used for diplomatic communication and role-playing. Among the automatically-generated messages are the following:
-reports about building constructions
-reports about war casualties
-reports about damaged / deactivated buildings
-reports about taken capitols
-reports about revolts and uprisings
-reports about trades and changes in diplomatic status
-reports about war casualties
-reports about damaged / deactivated buildings
-reports about taken capitols
-reports about revolts and uprisings
-reports about trades and changes in diplomatic status
Keeping an eye on these reports is crucial for understanding the occurances on the map and help explain drops in morale, malfunctioning buildings, or ‘disappearing’ troops.
WRITING ARTICLES
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The “write article” button gives you the possibility to write articles, which will then appear directly in the Daily Gazette. This can be a strong diplomatic tool, articles published from there can be read by all players. However, choose your words wisely: Published articles can have serious consequences, so try to avoid insulting or exposing other nations or their leaders.
Should you find yourself in the possession of classified information you still want to inform the other players about, you can hide your identity by sending the message as ‘anonymous’. Such articles will not be published as an official government communiqué and their origin concealed.
COALITIONS
Coalitions are a special form of diplomatic relation. A coalition is a good opportunity to interact and communicate with allies. It grants you many advantages like an own chat or a ranking of all coalitions on this map. As a team you can display your flag and become the most powerful coalition.
In the coalition window you can find all existing coalitions in this game.
To create an own coalition, click on the button on the top right. Then you can enter a name and a description and upload a flag. Please use a rather small image size for that.
Unfortunately it is not yet possible to invite other players. They have to apply for it themselves. To apply for a coalition, click on the info button (i) on the right side and hit the Apply button afterwards.
The coalition leader will then decide about the applications. To leave a coalition, just click on the ‘My coalitions’ tab and hit the Leave button.
Supremacy 1914 New Player’s Guide by Alphared
Contents
1.———–Introduction
2.—————–Morale
3.——————Trade
4.—-Province Upgrades
5.—————–Military
6.————-Diplomacy
7.———Miscellaneous
1.———–Introduction
2.—————–Morale
3.——————Trade
4.—-Province Upgrades
5.—————–Military
6.————-Diplomacy
7.———Miscellaneous
1.Supremacy1914 is a grand strategy game, as such it is not a micromanaged tactical war game. This is actually a very important distinction. You will not be setting taxes, building highly detailed infrastructures, or determining who is a worker and who is a soldier. You will however be using generalized quotions to your benefit or detriment.
2. Of the several facets of game play, the most valuable to all players is morale. Ever player can benefit from becoming intimately acquanted with what morale is and how it works. Without morale you won’t get very far, you will however discover the limitations of a military without an infrastructure, it won’t be pleasant.
So, what is morale, beyond the simple technical measurement? It is the measure of how well you provide your citizens with what they want. Quite simply if you don’t feed, house, or otherwise take care of your people they won’t like you, as their leader, very much. Look in the ‘Manuel’ to find out what they will want, and how much of it. Read on for how to prevent problems with it.
3. Another important factor in Supremacy is trade. Most new players have the mistaken idea that since you have such a great military to start with your set to relieve your supply problems (see all the red numbers in your status box in the game?) by conquest alone. Nothing can be further from the truth, in fact there is more then one problem with this idea. No conquest, especially without forethought, will only dig you deeper in the hole of bad morale and lack of supplies.
The fact is there is only one answer to your supply problems that doesn’t risk your morale, or worse your whole country, that answer is trade. Trade is easy to accomplish, costs you nothing in morale, and can make you friends that can help in other situations later on. It’s simply a win-win proposition. You have surplus’ (see the green commodities) and so does everyone else. You have deficits and, likewise, so does everyone else. The favorable thing about it is every one has different surpluses and deficits, you simply need to do your homework and figure out who has what you want, and who wants what you got.
How hard is it to figure those things out? Let’s take one example; France produces one thing very well – Grain, but needs quite a bit in coal, wood, and mining. How do we know what to do with our grain, but still get what we need. Let’s take a look at the ‘strategic map’, we see that Sweden and Austria have all kinds of wood. We can see that Germany and Greece are star producers of coal, and England and Austria have abundant mining resources. That’s all you need to start approaching other players with trade offers, an idea of who can benefit while also benefitting you.
Remember how I pointed out this could benefit you in other ways? Keep reading and you will see how.
4. Another factor of the game that directly effects morale, and therefore your overall probabilities of success, is provincial improvements. It is a serious matter to be sure, because it does so greatly effect your morale and your production numbers. You should consider that not every improvement is going to benefit every province in every country the same. No, there is a strategy to building them that you must relearn for every different country you play.
Here’s a good rule of thumb that may help. If your low in a resource (red) that your country produces, provinces that have that resource really need some improvement. On the other hand if an improvement requires a resource you don’t have or won’t have enough of it won’t be much of an improvement to build it.
Clearly this is another area of strategic desicion, not just a matter of expediance. What good will a railroad do you if you have no coal to run it? Or a factory if you have no oil/mining/wood to use it. Again a good cause for trade in the long run.
5. Another, obvious, system in the game is the military. This game is somewhat unique in that you start out not so bad off in this area. You certainly have enough forces straight out of the box to start some real trouble. Unlike most games of this nature, you do far less to micromanage recruitment, force structure, etc. Most of these things are actually handled for you, or completely irrelevent primarily because this (as stated in point 1) is not a tactical simulation but a strategic one.
As I pointed out, you have the forces to get a military campaign going from the start and here is where most first time players find the temptation just to…well tempting. Of course due to the strategic nature of the game, there are a lot of factors that can be easily missed, especially if you come from a strict background of tactical micromanagement.
One factor that is easily missed is scale. Many first time players are tempted to poke at there neighbors. That means of course sending out that one single lonely unit to all the surrounding provinces to see who jumps. The problem with this strategy, you are asking everyone to immediately dispose of your further involvement in the game. They are all just as militarily capable as you, and willing to cooperate enough to get the job done.
The another factor often missed is the idea that not everyone is focused on all possible fronts. Meaning, the first time player might assume that just because everyone has a border with someone else that they must automatically be able to defend them all. This kind of thinking can easily lead to the idea that a neighbor must have evenly distributed there forces. and that noone will be prepared for the blitzkrieg style assault you plan on them. Nothing, usually, can be further from the truth…not only are they prepared when they see an unfamiliar face in the game, usually everyone else is prepared to cooperate and take advantage of the fact that all your forces are in someone else’s country, not in your own.
Another, often, mistaken concept in the game is that number of provinces equates with success in the game. The number of games that actually promotes this premise is almost incalculable. But, again this is totally erroneous in Supremacy. Not only does the number of provinces you have not make an exceptional difference, having the wrong provinces will actually accelerate any problems with morale or supply you might have. Let’s take an example, we will use Greece this time. Greece has an abundance of oil, but they decide an attack on Sfax (in Morocco) could boost there score (on the premise that number of provinces is paramount). The attack succeeds and oil production is now through the roof. One problem, Greece also doesn’t produce much grain, so now you have exacerbated your food shortage and lowered your morale even further. Good trade relations could help here, but what if you have torn your diplomatic moorings completely asunder (more on diplomacy later).
Not to mention that there is a price that is paid whenever you make a conquest. the morale of a province will automatically drop as a result. If you are already low in morale or the province was, you aren’t doing yourself a favor by diving head long into it’s subjegation. Here to a bit of forethought on your part can prevent a very short, disappointing game.
Here is the best advice you could get if you want to succeed in Supremacy; Keep the soldiers at home until you know what, where and how. Acting without a plan and without knowing what you could be facing is the quickest way to find yourself out of the game.
6.The number one overlooked element of the game is diplomacy…that’s right DIPLOMACY. To be sure civilian morale, trade, and military prowess are important. You couldn’t play without them in fact. But the overarcing, number one, facet in Supremacy1914 is in fact, diplomacy. Without it you have nothing to rely on but luck that the other players don’t know it’s importance either. But, the odds are you will be playing with experienced players who actually are well aware of it’s power.
If you are Germany and just happen to have never trade with anyone, or wrote a single word in the paper or to another player, you might expect that at least two of your neighbors are eyeballing all that precious coal your hoarding. AND they have been talking quietly amongst themselves about it. Never fear, it’s almost a certainty they make good there ideas of conquest. There is one simple reason why, they have nothing to fear from an ally you don’t have.
In short, tools are in place for you to communicate with your fellow players and there are many ways to acquire friendly relations. It takes no effort to put your mind into the game and write an article to the paper, or type out a friendly message to a neighbor. Truthfully, it makes the game just that much better if you play the role of diplomat as well as general. Here’s where setting up trade agreements really does you a service. Here is also where that private or public show of support can benefit you.
It would be very hard for a single country to run the gambit of Europe alone and not be destroyed in the effort. It would be even worse for a player to saddle themselves with another who thinks they can. Here a bit of forethought and observation should be all that is needed to determine who can benefit you most.
7.A few other factors to consider.
Once you have gone through your first game (or perhaps during it) you may find you can’t get enough. (Addiction isn’t always bad.) It is also highly likely that you meet and play some of the same opponents. This could be both good and bad. Your first consideration should always be, ‘this is a game, it should be fun, not personal’.
Your second consideration should probably be, ‘this is game number (?) the situation will be different then game number (?)’. That’s right IMHO you can get the most enjoyment from Supremacy1914 if you allow every game to start on a ‘clean slate’. Yes player ‘dopehead’ allied with his neighbor in the other game and took half your country. But, if you immediately attack him in this game, you might just miss that he has a brilliant plan that he wants you to be a part of.
That being said it also does hold true in the opposite, ‘I have done this #x times to that player…’. If you make an alliance with the same player in three games and break it by attacking him in all of them, chances are probably high that he isn’t going to ally with you in game #4. In fact, you should probably consider war insurance because he is understandably going to distrust you. He may even have forgot that this is a game and think you are out to get him personally. Of course, odds are that noone well come to your defense in game #4, you have set a pattern that others will surely notice.
That concludes my bit of advise to you, the new player of Supremacy1914, I hope you enjoy, this is a really great game.
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Admins.- I offer this free of copywrite if you want to sticky it, or even post it along side the FAQ and manual on the sidebar (though I wouldn’t mind my name attached). Of course, you might just think I overstep myself or that it is non-sense, you are free to delete it in that case.
I freely admit that I may have missed some salient point, I would be happy to amend or correct it, or be corrected. And I certainly am willing to revise it when the new map arrives if some strategy has changed.